As a student planning to start my own company I keep an eye
on those established in the industry who are consistently delivering.
Blizzard is one of those powerhouse companies who
started out really passionate about their storytelling and art style and have
done exceedingly well due to the level of quality they have put in their games.
For Example...
About 10 years ago they launched World of Warcraft and to
this day it still has Millions… MILLIONS of subscribers. There is no doubt that they have stumbled
across a formula for engaging players that works. Not to mention WoW (as we call it) is only ONE of the games they produce.
This year’s Blizzcon (yes they are so big they have their
OWN Con) has come to an end and the talk of the town was Overwatch.
It has been announced as a
team based First person shooter (FPS) with a stylized design and a fast paced
gameplay that in my humble opinion,
"Looks pretty awesome." (Hooker, D. just now)
However I cannot help this bitter sweet taste that I have in
my mouth after reading more about the cancelled “Project Titan” and the
announcement of this game.
For the past 3 to 4 years people in the gaming community
have been hearing rumors and whispers of this Behemoth project that the folks
at Blizzard were working on code named “Project: Titan”. It was rumored to be WoW 2.0, or Starcraft as
an MMO, and numerous other fanboy conceived hopes and dreams. However, a few months ago Blizzard announced that
they would be “abandoning” project titan.
This article provides some more insight into that
decision. Hearing it from the developer’s
mouth I honestly felt a connection with game development that you don’t really
sense unless you seriously try to develop a game.
They talked about the frustrations of trying
to include all these elements into the game that they wanted, how they were not
sure what they had but were desperate to try to make it work. They were not even sure if it was possible to
make it work.
I earnestly felt like they were picking my brain as I have
been on the fence about the development of a game that would involve various
genres and play styles in a Massively Multiplayer Online (MMO) scenario.
I could understand how frustrating it would
be for these developers who seemed to have done the impossible before with
several games, were having to cut their losses.
However, as a future game developer it made me a bit hopeful that my
ideas and innovations are not yet discovered.
Clearly I have been influenced by years of following Blizzard and this
news has inspired me to keep on developing my own game ideas. Maybe
I could be the cog in the machine necessary to make this project a reality, and
maybe I will create the company that makes the new machine…
H00k Out--
And as always,
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