Sunday, November 9, 2014

Titan: Cancelled. Introducing Overwatch!?!

As a student planning to start my own company I keep an eye on those established in the industry who are consistently delivering.



Blizzard is one of those powerhouse companies who started out really passionate about their storytelling and art style and have done exceedingly well due to the level of quality they have put in their games. 
For Example...


About 10 years ago they launched World of Warcraft and to this day it still has Millions… MILLIONS of subscribers.  There is no doubt that they have stumbled across a formula for engaging players that works.  Not to mention WoW (as we call it) is only ONE of the games they produce. 
This year’s Blizzcon (yes they are so big they have their OWN Con) has come to an end and the talk of the town was Overwatch.  


It has been announced as a team based First person shooter (FPS) with a stylized design and a fast paced gameplay that in my humble opinion,

"Looks pretty awesome." (Hooker, D. just now)  


However I cannot help this bitter sweet taste that I have in my mouth after reading more about the cancelled “Project Titan” and the announcement of this game. 
For the past 3 to 4 years people in the gaming community have been hearing rumors and whispers of this Behemoth project that the folks at Blizzard were working on code named “Project: Titan”.  It was rumored to be WoW 2.0, or Starcraft as an MMO, and numerous other fanboy conceived hopes and dreams.  However, a few months ago Blizzard announced that they would be “abandoning” project titan. 


This article provides some more insight into that decision.  Hearing it from the developer’s mouth I honestly felt a connection with game development that you don’t really sense unless you seriously try to develop a game.  
They talked about the frustrations of trying to include all these elements into the game that they wanted, how they were not sure what they had but were desperate to try to make it work.  They were not even sure if it was possible to make it work. 


I earnestly felt like they were picking my brain as I have been on the fence about the development of a game that would involve various genres and play styles in a Massively Multiplayer Online (MMO) scenario.  

I could understand how frustrating it would be for these developers who seemed to have done the impossible before with several games, were having to cut their losses.  However, as a future game developer it made me a bit hopeful that my ideas and innovations are not yet discovered.  Clearly I have been influenced by years of following Blizzard and this news has inspired me to keep on developing my own game ideas.   Maybe I could be the cog in the machine necessary to make this project a reality, and maybe I will create the company that makes the new machine… 

H00k Out--

And as always,

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